Mighty No 9 Robot Factory

Mighty No 9 Robot Factory

9 - Mighty No. 9 Boss FAQ v1.00 O-O MIGHTY NO. 9 - Boss FAQ Version 1.00 Created by Mythril Wyrm O-OTable of ContentsI. Update HistoryII. Legal Notice/DisclaimerIII. Boss StrategiesA.

Jul 02, 2016  Mighty No. 9 was (finally) released on June 21, 2016! Platforming Dash'n'Grab Action! Our Posting Guidelines. Follow Reddiquette. Official Links. Robot Factory Stage (self.MightyNo9) submitted 2 years ago by solanusdracon. Now see, this is the kind of stuff I'm talking about. Good level design, fun boss, you get to see all the.

Round Digger (1)B. Helicopter GunshipH. Vernier Head & Pliers Head (1)K. Vernier Head & Pliers Head (2)L. Round Digger (2)P.

Nameless & M.O.MQ. Trinity CloudR. Trinity WurmV. Questions & AnswersVI. Special ThanksVII. Contacting MeTo skip to a specific section, press Ctrl + F, type in a section name, andpress Enter.-I.

Update Historyv1.00 - Completed all sections.-II. Legal Notice/DisclaimerThis FAQ is copyright 2016 by Devin McCain. At this time, only the sites on thelist below have my permission to host this FAQ:GameFAQs (((Cheats (notify me as soon as possible if you find it posted anywhere else. Ifyou want to post this FAQ on your own website, you may do so only if you obtainmy permission in writing and agree to leave the FAQ completely unchanged. Ifyou post it without my permission or change it and try to pass it off as yourown, there will be unpleasant consequences when I find out. Feel free to printa copy of this FAQ for personal use, but do not publish or distribute it withintent to turn a profit on it. I'm sharing it free of charge, so please respectthat.All other copyrights and trademarks mentioned in this FAQ are the property oftheir respective owners.

I neither claim nor challenge their ownership.This FAQ may contain spoilers. Continue reading at your own risk.I am not responsible for any embarrassment, injuries, or deaths that resultfrom the use of this FAQ or any of the information contained herein.

If you'rethat stupid, it's your own damn fault.Got that? Now, let's move on to the fun stuff.-III. ForewordHello, and welcome to my boss FAQ for Mighty No. If you, like me, grew up onNES action games like Mega Man in which passwords were a luxury and replayvalue came from self-imposed challenges, this game may be right up your alley.Mighty No. 9's boss fights are one of the most exciting parts of the game -there's even a Boss Rush Mode - so it seemed appropriate to tell my fellowgamers what to expect and how to fight the bosses effectively.

Whether you'recan't figure out how to beat a particular boss or are looking for ways to honeyour strategies for your next speedrun, I'm hoping that this FAQ will provideyou with the information you need to excel.-IV. Boss StrategiesMost bosses will become destabilized each time they lose 1/6 of their health.When this happens, they change color and their health meter starts flashing.You have a few seconds to AcXelerate (dash) into them before their healthstarts regenerating and you have to weaken them again. All bosses have aspecific repertoire of attacks (which they sometimes use in sequence), and manyhave special attacks that they utilize when reduced to 1/2 health, as noted intheir descriptions.This FAQ was written while playing through the game on Normal difficulty. Ifyou're playing on a higher difficulty, expect the bosses to use more dangerousand damaging attacks.A. Round Digger (1)Serial Number: CDN. 502Location: CityBest Weapon: EverythingReward: Mission completionIf this is your first time through the game, you'll have nothing but yourbasic shot to use against Round Digger.

Mighty No 9 Robot Factory

It will start the battle by tucking inits legs and dashing toward you. Jump and dash over it, then turn and fire atits head. It will fire a laser from its back that causes chunks of debris tofall from the ceiling. Stay close to it and keep firing, then dash away from itas the last chunk falls. It will dash to the other side of the room, thenlaunch three bombs that will hover in the air and make a beeline for you. Standback and shoot them as they approach, then fire at its head until it gets readyto dash again.

Repeat until Round Digger comes back to its senses.B. BattalionSerial Number: Mighty No. 5Location: Military BaseBest Weapon: Frozen LiquidReward: Remote CannonOn your first time through the game, Battalion should be the first boss youfight. He's pretty easy to defeat with the basic shot, and his weapon is one ofthe most useful. He'll leap toward you and fire either a spray of bullets in a90 degree arc, or four missiles from his legs. Dash under him when he jumps,then jump and dash over him and shoot him from behind, AcXelerating into him ashe weakens.

If he fires missiles in your direction, jump and dash toward Batto avoid them. At half health, he'll move to the side of the room and becometemporarily invincible as he starts charging his Remote Cannon. He'll say'Ready.'

As he charges it; jump out of the way when he says'Fire!' Or you'll be instantly killed by his cannon shell. Stay away from thewall that it attaches to, because it will explode in a large radius if you gettoo close to it.Shooting Battalion with the Frozen Liquid will encase him in ice, slowing downhis movement and decreasing his jump height.

This also makes it easier toAcXelerate into him.C. SeismicSerial Number: Mighty No.

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4Location: MineBest Weapon: Remote CannonReward: Strong ChargeBefore the battle begins, Seismic will seal off the room with metal pillars.There are handholds on them, so you can use them to stay out of reach of hisattacks. He starts his offensive by shielding himself and charging across theroom three times. Grab the wall to avoid him, then drop down and shoot hisunshielded back.

Next, he'll leap into the air and punch the ground, causingcrates of ore to fall from above. Dash out from under him, then watch the dustclouds and make sure you aren't standing under one of the falling ore crates.

Aboulder will fall into Mic's hand, and he'll throw it straight ahead, smashingany crates in its path. Use the crates and the handholds to avoid it.

When heturns his arms into drill bits, he'll extend them toward your current position.Climb the wall, then drop down and shoot him while he's attacking empty space.At half health, he'll leap to the center of the room and slap the ground withboth hands, causing two more pillars to descend and giving you even less spaceto maneuver. Be very cautious during this second leg of the battle.The Remote Cannon can blast through Seismic's shield, making it easier todamage him while he's charging. It can also destroy the ore crates and hisboulders easily.D. BrandishSerial Number: Mighty No. 7Location: HighwayBest Weapon: Strong ChargeReward: Normal CutBrandish is a straightforward fighter, but you'll need good reflexes to defeathim without taking damage. When he leaps into the air and dives downward at anangle, dash under him and hit him from behind.

When he does a somerslash slashinto the air, stay on the ground and dash to avoid his dive kick, then shoothim as he recovers. When he charges toward you, jump and dash over him to avoidhis slide kick or spinning slash. If Brand surrounds himself with a purplebarrier, he can't be damaged until his feet touch the ground. At half health,he'll draw two swords and leap offscreen, then fly around and do a series ofslashes. Jump over or dash away from the blue streaks to avoid getting hit.The Strong Charge will allow you to interrupt some of Brandish's attacks,making the fight easier. Try to use it from a distance to build momentum.E. DynatronSerial Number: Mighty No.

3Location: Power PlantBest Weapon: Normal CutReward: Electric SeedDynatron can be an annoying one. She'll float around the room and periodicallysurround herself with Electric Seeds, which she will then launch at you. Theymay fly in either a spread pattern or converge on your location. They'll stickto the ceiling, floor, walls, and you, so wiggle the left analog stick or jumprepeatedly to shake them off if you get hit. You can also shoot the seeds(using the back-jump shot if necessary) to destroy them. After launching twovolleys of seeds, Dyna will discharge electricity that will be drawn toward theseeds. Stay away from the ones you weren't able to destroy, and watch for theflashing seeds, which will move around the edges of the room.

At half health,she'll surround herself with an electric barrier, but the Remote Cannon canquickly destroy the bits that power it.The Normal Cut can do serious damage to Dynatron and her seeds, and the SpinSlash (your 'charged' attack) will easily slice through her protective barrier.F. CountershadeSerial Number: Mighty No. 8Location: Capitol BuildingBest Weapon: Electric SeedReward: Reflect ShootConsidering the trouble you went through to corner Countershade, he's notterribly hard to beat. He'll teleport around the room, appearing behind one ofthe barricades on the floor, on one of the two ledges, or on either side of thechandelier and remaining there until he fires.

He'll either take a few secondsto aim or deploy a series of orbs off of which his bullets will ricochet, sowatch the red trail or the glowing red orb to determine where his bullets willfly. Watch out for his purple bullets; if you get hit by them, they'll reverseyour directional movement and your shooting and jumping controls for a fewseconds. If Shade deploys a red orb in the center of the screen, keep jumpingand dodging to avoid the ricocheting bullets until he's done firing.

At halfhealth, he'll start creating a mirror image of himself each time he prepares tofire. The image will always appear in a flash of red and won't fire at you orcause contact damage, so keep your eye on the real Shade and keep AcXeleratinginto him as you weaken him.The Electric Seed can prevent Countershade from teleporting after he fires.However, it can be hard to hit him with it unless you stand right next to him.G. Helicopter GunshipSerial Number: CDN. 64Location: Radio TowerBest Weapon: Electric SeedAfter destroying its ball turret and missile launchers, the Helicopter Gunshipwill return for one more round. The screw-like turret on its underside willperiodically fire spread shots at you while the gunship flies around in a wavepattern. You can't hit the turret when it retracts, so wait for it to extendand zap it with the Electric Seed while dodging its shots.Unlike most of the other bosses and mini-bosses, you don't have to AcXelerateinto this one until you've depleted all of its health.H. AviatorSerial Number: Mighty No.

6Location: Radio TowerBest Weapon: Reflect ShootReward: Gyro BoomeramgThe fight with Aviator is a fun one, though it can be tricky. You have threeplatforms to stand on, and if you fall off of them, you can ride the updraftsby dashing. When Avi flies overhead on a bombing run, watch where the bombsfall and jump and dash to a safe spot.

When he and his camera descend from oneof the top corners of the room, leap to one of the side platforms and shoot him(and his camera) as he swoops down on the center platform. When he appears atthe top or bottom of the room and hovers there, he'll do a vertical strafingrun across the room, then do another run on the opposite side. Cling to theproper side of the center platform to avoid his shots. At half health, he'llfly into the background and unleash a double-barreled barrage on you. Do midairdashes to avoid his shots, riding the updrafts if necessary.The Reflect Shoot can bounce of Aviator's camera to hit him when he's out ofreach. When he prepares to do his swooping attack, leap onto the platformclosest to his camera and shoot it to get a couple of free hits on him.I. PyrogenSerial Number: Mighty No.

1Location: Oil FieldBest Weapon: Gyro BoomerangReward: Fire ExplosionPyrogen isn't a terribly hard boss, but his attacks are very damaging and canbe difficult to avoid. Before the fight starts, he'll create pillars of flameon both sides of the room that will damage you on contact, giving you less roomto maneuver. When Pyro yells 'Crush!' , he'll charge toward you and do a bellyflop that will create a fiery explosion. Quickly dash under him to avoid it.When he yells 'Here it comes!'

, he'll charge toward you and create a fieryexplosion. Dash away from him to avoid it. The rest of the time, he'll chargefrom one side of the room to the other and leave a trail of flames in his wake.Jump over him and dash in midair until the flames die down to avoid gettingburned.

After performing any of these three attacks, he'll leap to the oppositeside of the room and reignite his body flames before attacking again. At halfhealth, Pyro will leap into the foreground and engulf himself in red and blueflames, then leap back into the boss room and try to give you a bear hug.You're as good as dead if he catches you, so jump and dash over him to survive.The Gyro Boomerang will extinguish Pyrogen's body flames, disrupting his attackpattern. It works best at short range, so try to close with him and attack ashe ignites his body flames.J. Vernier Head & Pliers Head (1)Serial Number: CDN. 509-PLocation: Water Works BureauBest Weapon: Remote Cannon/Electric Seed/Gyro BoomerangReward: Mission progressionVernier Head is the orange robot; Pliers Head is the green one. They'll bothmove up and down on the sides of the room, spinning to bounce a piece of metalback and forth between them.

It'll bounce off the floor and ceiling, so avoidit as you attack them. Focus on one robot at a time, and try to stay in the airto avoid slipping on the floor.You can AcXelerate into each robot after depleting half its health, and they'llspeed up once one of them has been weakened.K.

Vernier Head & Pliers Head (2)Serial Number: CDN. 509-PLocation: Water Works BureauBest Weapon: Remote Cannon/Electric Seed/Gyro BoomerangReward: Mission progressionSame as the previous fight, but the ceiling is lower and Cryosphere willoccasionally leave ice crystals on the floor. Avoid the ice crystals and therobots' metal toy while attacking them, and focus on absorbing one at a time.L.

CryosphereSerial Number: Mighty No. 2Location: Water Works BureauBest Weapon: Fire ExplosionReward: Frozen LiquidCryosphere can be a huge pain if you don't have her weakness. She'll use astream of water to raise herself to the top of the room and follow you around,but she can't reach you if you hug the walls. When the stream thickens, it'sabout to freeze, and you don't want to be caught in it when it does.

Dash tothe side that gives you more maneuvering room and avoid her blasts of FrozenLiquid (and the ice crystals they leave behind) while destroying the ice blocksCryo's standing on, and unload on her once you've brought her down to yourlevel. At half health, she'll use a stream of water to cross the room whilespraying freezing gas at you.

Dash under her when she aims up, shooting herwhenever you have an opening. If Cryo manages to freeze you, wiggle the leftanalog stick or jump repeatedly to break free, or she'll encase herself in iceand fall on you for major damage.The Fire Explosion can destroy all of Cryosphere's ice blocks at once and leaveher lying helplessly on her back. Charge it fully and jump into the air toblast through the blocks, then use uncharged bursts to damage her while she'shelpless.M. K-9Serial Number: CDN. ErrLocation: PrisonBest Weapon: You only have one, so.Reward: Mission completionYou have to fight this mechanical mutt with Call, but it won't be too hard tobeat if you follow Avi's advice. Dodge or deflect the bullets from its mouthcannon while shooting out its vision camera, then dash under it as it leapsacross the room and collides with the wall. When it turns and starts firingrandomly, use your barrier or crouch down under its jaws to avoid getting shot.Afterward, K-9 will howl to call in a support robot, which will drop a crate.The crate may contain either a bomb that will damage K-9 or a security robotthat will restore its vision camera; either way, you should blast the newcomeruntil K-9 eats it.

When it gets its vision back, shoot out the camera again andrepeat the process above.N. M.O.MSerial Number: M.O.MLocation: Robot FactoryBest Weapon: Remote Cannon/Fire ExplosionReward: Mission progressionM.O.M can only be damaged (and AcXelerated into) when its core is exposed.Touching M.O.M's core will damage you, but it has no other means of attackingyou - it relies on the robots that fall from the three chutes in the ceiling todo that.

M.O.M will expose its core after each wave of robots is destroyed, souse your normal shot or the Remote Cannon to destroy M.O.M's guardians anduncharged bursts of the Fire Explosion to attack the core when it appears.O. Round Digger (2)Serial Number: CDN. 502-0Location: Robot FactoryBest Weapon: Normal CutReward: Mission progressionAside from the new paint job, Round Digger's pretty much the same as before. Ithas only one new trick: at half health, it will attach itself to the ceilingand sweep its laser across the room.

Dash into the far wall to avoid the firstblast, then dash directly under Round Digger to avoid the second one. Use theNormal Cut on its head to slice it into scrap metal.P. Nameless & M.O.MSerial Number: CDN. XXX & M.O.MLocation: Robot FactoryBest Weapon: Remote Cannon/Frozen Liquid/Gyro BoomerangReward: Mission completionNameless is the huge, tank-like robot that you have to destroy before you canattack M.O.M (the computer core). It will change the direction of the conveyorbelt on the floor while attacking you with its two claws.

Use dashes and crouchdashes to avoid them while firing at its eye with normal shots or the RemoteCannon. Once Nameless has been destroyed, use its frame to reach M.O.M's coreand fire away at it with the Frozen Liquid, AcXelerating into it each time itdestablizes.

After a few seconds, M.O.M will build a new Nameless and drop itin from above, and you'll have to destroy that one before you can attack thecore again. Make sure you're not standing under Nameless when it falls, oryou'll be crushed and killed instantly.When M.O.M is reduced to half health or less, the next Nameless it builds willdrop a salvo of bombs before beginning its standard attack pattern. Use the SetUp function of the Gyro Boomerang to shield yourself from the bombs, and attackthe eye when it opens.

The rest of the battle should proceed normally.Q. Trinity CloudSerial Number: CDN. 1201Location: Battle ColosseumBest Weapon: Remote CannonReward: Another boss fightDr. White's prototype creation was designed to absorb as much Xel as possible,and she knows how to use it as both a weapon and a shield. Once you know herpattern, however, she's a manageable opponent.

She'll start by firing the Xelthat surrounds her body at you; let the first two pieces fly over your head andavoid the next two with a timely midair dash. Do the same thing with the secondvolley, and shoot her with the Remote Cannon when she shrinks and becomesdarker in color - this is the only time Trinity is vulnerable. Next, she'llabsorb Xel to rebuild her shell; avoid the first two low-flying pieces with amidair dash and let the next three fly over your head, shooting Trinity atevery opportunity until her shell reforms. Next, she'll fly to the top of thescreen and rain down Xel from her shell as she flies to the opposite side;watch where the floor flashes and climb on top of the highest pillar thatrises, from which you can jump and dash over her safely. You'll then have to dothe same as she absorbs Xel from below to rebuild her shell. She'll then flydown to ground level and repeat her attack pattern from the beginning until oneof you is defeated.At half health, Trinity will rebuild her shell and fly to the middle of thescreen, and pillars will rise from the floor in an inverted pyramid shape.Trinity will then begin spraying Xel in a circular pattern, moving clockwise ifyou're on her right and counterclockwise if you're on her left. Run, jump, anddash over her to avoid it, shooting her when she's vulnerable.Don't celebrate after absorbing the last of Trinity's health - you still haveone more challenge to face!R.

Gravely zero turn

Trinity WurmSerial Number: CDN. 1201Location: Battle ColosseumBest Weapon: Remote Cannon/Frozen LiquidReward: The ending and creditsTrinity returns with a flower-like head atop a body with five segments. She'llmove toward you and try to ram you, but each time you destroy or absorb one ofher body segments, she'll change direction. The Electric Seed can potentiallydamage and allow you to absorb her entire body at once, but if you're not anexpert with it, use the Remote Cannon instead. Once Trinity's head is down onyour level, blast it with the Frozen Liquid, which will continue to damage hereven when she moves offscreen. She'll return with five new body segments for asecond pass, then emerge in the middle of the screen with two body segments aspillars rise from the floor in an inverted pyramid shape. Jump between thepillars to avoid the Xel that she sprays while firing at her head with theRemote Cannon or Frozen Liquid, AcXelerating into her each time she becomesdestabilized.

When the floor returns to its original position, Trinity willrestart her attack pattern.At half health, Trinity will poke her head through the wall and move around theedge of the room, spitting streams of Xel at you while pillars rise from thefloor. Watch for the break in her attack and climb to safety, jumping anddashing on top of the pillars in the order they appear. You have very littlemargin for error during this part of the battle, so if you've managed to savean AcXel Boost, this may be a good time to use it. After completing her circuitof the room, Trinity will return to her ramming and spraying routine. Keepfiring, dodging, and AcXelerating at the appropriate times until you depletethe last of Trinity's health, then step away from the center of the room andwait for her head to emerge. Once the cutscene begins, you can celebrate yourhard-fought victory.-V. Questions & AnswersQ: Why a Mighty No.

9 FAQ?A: It hadn't been done yet, and I enjoyed the game more as I played it more.Besides, I wanted to try my hand at writing a boss FAQ for an action game.Q: I absolutely loved Mega Man/Mega Man X! Will I love Mighty No. 9 just asmuch?A: Possibly, but if you preferred Mega Man to Mega Man X, you'll probably enjoyMighty No. 9 a lot more. It's more similar to the original 8-bit series thanthe 16-bit spin-off.Q: What's your favorite weapon?A: The Remote Cannon, easily.

It uses very little weapon energy, has a bigblast radius, and can be detonated strategically and score multiple hits. I'msure you can understand why I suggested beating Battalion first.Q: Are you ever going to add boss strategies for Hard difficulty?A: Possibly, if there's still enough demand for them when I finish replayingthe game.Q: Are you ever going to explain how to get the Fine Play bonuses for eachboss?A: Possibly, if I can figure out how to get them all.Q: Your FAQ sucks! I've crapped out better FAQs than this!A: As soon as you find a way to upload excrement, you should post your wondrouscreation for all to see.Q: I posted my FAQ, and everyone I know thinks it's better than yours! Your FAQreally DOES suck!A: Congratulations! I am in awe of your superior FAQ-writing skills! Now goaway.Q: This is the best FAQ I've ever read! You're a genius and a god among men,and I want to know more about you so that I can immortalize you!A: Yeah, I get that a lot.

My contact info's listed below.Q:A: See the second sentence of my previous answer.-VI. Special ThanksI would like to thank.Comcept and Inti Creates, for developing Mighty No.

9.Capcom, for developing the Mega Man series that sparked my and many otherpeople's interest in Mighty No. 9.the Mighty No.

9 Wiki (being a fine source of information about the game.GameFAQs, for posting this FAQ.Neoseeker, for posting this FAQ.Super Cheats, for posting this FAQ.the folks at IGN, for posting this FAQ.you, for reading this FAQ.-VII. Contacting MeIf you want to get in touch with me, send an e-mail to the following address:mythrilwyrmatgmaildotcomBe sure to replace at and dot with the appropriate symbols, and give youre-mail a self-explanatory subject line (e.g. 9 Boss FAQ') to ensurethat it doesn't get mistaken for spam. I check my e-mail daily, so you shouldreceive a reply quickly on most occasions. I gladly accept praise, corrections,and constructive criticism, and will give you credit for any information youshare with me that I decide to add to the FAQ. Rude, crass, or unintelligiblee-mails will be ignored or mercilessly ridiculed as my mood dictates, so keepyour e-mails clear and polite if you want me to respond in kind.I also use Skype and various IM clients occasionally. If you want my contactinformation, ask for it via e-mail.Happy gaming!

Mighty No 9 Robot Factory
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