Generation Zero | |
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Directed by | Steve Bannon |
Produced by | David Bossie |
Written by | Steve Bannon |
Music by | Michael Josephs |
Edited by | Matthew A. Taylor |
Production company | |
Release date | February 5, 2010 |
Country | United States |
January 2019 – Avalanche Studios has revealed the release date for their upcoming open world action game Generation Zero! March 26th is. Generation Zero. Welcome to 1980’s Sweden. The local population has disappeared, and hostile machines roam the streets. Explore the open world to unravel the mystery, perfect your fighting strategies, and prepare to strike back.
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Generation Zero is a 2010 American documentary film written and directed by Steve Bannon, and produced by David N. Bossie for Citizens United Productions.[1][2] The documentary features historian David Kaiser as well as author and amateur historian Neil Howe.In the film, Bannon examines the financial crisis of 2007–2008 in the context of a generational theory by authors William Strauss and Neil Howe.[3][4][5][6]
The film examines the subprime mortgage crisis and financial crisis of 2007–2008 in a generational context. A 2010 review from The Richmond Times-Dispatch described Generation Zero as a horror film about the U.S economy.[7][8]
While the film focuses on economic topics, including deficit spending and the financial crisis of 2007–2008, the film also heavily focuses on the 1960s. The film interprets the 1960s in the context of Strauss and Howe's generational theory. In the film, Bannon is critical of his own generation. He commented: that the 'baby boomers are the most spoiled, most self-centered, most narcissistic generation the country’s ever produced”, blaming the cohort for much of the current economic problems.[4][1]
The film describes the 1960s as a time in which young adults turned away from their parents' values, saying they turned their backs on history. The film refers to “seasons of history” and concludes that the damage which was initiated in the 1960s, when young baby boomers turned away from their parents' values, will be undone via war or other great crisis. The period of crisis is referred to as a 'turning'. In Strauss and Howe's theory, the period of crisis or war is referred to as the “fourth turning”. The film concludes with the line 'history is seasonal and winter is coming'.[4][1][3][9]
Historian David E. Kaiser, who was consulted for the film said that it focused on a key aspect of Strauss and Howe's theory: 'the idea that every 80 years American history has been marked by a crisis, or 'fourth turning', that destroyed an old order and created a new one”. Bannon, Kaiser states, was 'very familiar with Strauss and Howe’s theory of crisis, and has been thinking about how to use it to achieve particular goals for quite a while.”[3][4][5][6][10]
In 2010, Richmond Times-Dispatch commented 'Filmmaker Steve Bannon has put together a genuine horror flick. It's about the U.S. economy.'[7]
The film was subject to renewed attention in late 2016 and 2017, after Bannon became Chief Strategist in Donald Trump's administration.The film has been described as apocalyptical and polemical,[9] although anger over the bank bailouts[11] and concern over deficit spending, specifically that 'Our government is spending money that we don't have. The longer we wait to fix that problem, the tougher the solution'[8] have been described as issues on which liberals and conservatives may agree. The portion of the film which blames the housing crisis on efforts to help African Americans, specifically on the Community Reinvestment Act, was criticized as inaccurate.[12][4]
A February 2017 Time magazine cover story titled 'Is Steve Bannon the Second Most Powerful Man in the World?' interviewed author Neil Howe and reported: 'Bannon contacted Howe about making a film based on the book (The Fourth Turning). That eventually led to Generation Zero, released in 2010, in which Bannon cast the 2008 financial crisis as a sign that the turning was upon us. Howe agrees with the analysis, in part. In each cycle, the postcrisis generation, in this case the baby boomers, eventually rises to ‘become the senior leaders who have no memory of the last crisis, and they are always the ones who push us into the next one,’ Howe said. But Bannon .. seemed to relish the opportunity to clean out the old order and build a new one in its place, casting the political events of the nation as moments of extreme historical urgency, pivot points for the world.' Howe said he was struck by what he calls Bannon's 'rather severe outlook on what our nation is going through'.'[13][6]
Historian Sean Wilentz described Strauss and Howe's generational theory depicted in the film as conceit and fiction, while historian Michael Lind described it as pseudoscience.[9]
Historian David Kaiser, who was consulted for the film, reported that Bannon discussed with him what Strauss and Howe considers the past crisis wars, specifically the American Revolutionary War, the American Civil War and World War II. Kaiser said of Bannon, “He expected a new and even bigger war as part of the current crisis, and he did not seem at all fazed by the prospect.”[3] A 2017 review in The Washington Post states, 'Bannon now seems to be trying to bring about the Fourth Turning.'[6]
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Work In Progress This article is still under construction. It may contain factual errors. See Talk:Generation Zero for current discussions. Content is subject to change. |
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Generation Zero is a 2019 co-op, open world, first-person shooter survival game developed and published by Avalanche Studios. The game is set in a post-apocalyptic Sweden in an alternate 1989, which has become overrun by killer robots. These robots were built after World War II for defensive purposes, but have since become hostile to all humans. The player assumes the role of a Swedish teenager who, upon returning from an island excursion, finds that their home has been abandoned and overrun with killer robots, and must survive the Swedish wilderness while attempting to determine the fate of those who used to live there.
Weapons, ammo, and weapon modifications in Generation Zero are found scattered across the open world map. Weapons have up to five possible modifications: scopes, vision modules (modules equipped on scopes, excluding the red dot sight, that grant infrared, night, or wall-penetrating vision), barrel modifications, magazine extensions, and alternate ammunition. Weapons and weapon modifications come in five quality tiers, improving in capability as the tiers go up.
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The Walther PP appears as the 'Möller PP'. The pistol has a base capacity of 8 rounds. Can be fitted with a suppressor. Fires .32 ACP FMJ or Hollow-Point rounds.
A very embellished Glock 17 appears as the 'Klaucke 17' and has a base capacity of 17 rounds. The barrel can be fitted with a suppressor. It fires 9mm FMJ or AP Pistol rounds, which are incompatible with those used by 9mm SMGs.
The Ruger Super Redhawk appears in-game as the '.44 Magnus'. The pistol has a capacity of 6 rounds, which cannot be expanded. It is the only pistol that can be use a short-range scope and vision modules. Muzzle attachments include a recoil-reducing compensator or a suppressor (despite the fact that, realistically, the gases escaping from the gap between the cylinder and barrel would render a suppressor pointless). Fires .44 Magnum in two ammo types: hollow point and FMJ, with the latter being both stronger and rarer.
The Remington Model 870 appears as the '12G Pump-Action'. The shotgun has a capacity of 6 rounds, which cannot be extended. The barrel can be fitted with a shotgun choke to tighten the shot pattern, or a suppressor. The gun uses 12 gauge shells, which has three types: birdshot (low accuracy, low damage but wider area of effect), buckshot (better accuracy and damage but smaller area), and slugs (best in Accuracy and damage but is like a rifle round). The gun can use red dot sight that excludes vision modules, or a low-power shotgun scope that can use vision enhancements.
The Sjögren appears as the 'Sjöqvist Semi-Auto'. The shotgun has a capacity of 5 rounds, which cannot be extended. It can use the shotgun choke, but not the Suppressor. Fires the same 12 gauge ammo as the 12G Pump-Action. No optics are available.
The Carl Gustav M/45 appears as the 'M/46 'Kpist' SMG'. It has a base capacity of 36 rounds, and can only fire in full auto. It can be fitted with a suppressor or a compensator. The SMG uses 9mm SMG rounds (incompatible with the 9mm pistol rounds), in either full metal jacket or armor-piercing types. It can use a red dot sight.
The Heckler & Koch MP5 appears as the 'HP5'. It has a base capacity of 30 rounds, and can toggle between full and semi-auto modes. Its attachments and ammo options are identical to the Kpist SMG.
The Sako 85 appears as the 'Meusser Hunting Rifle'. It has a capacity of 5 rounds, which cannot be expanded. Its barrel can be fitted with a suppressor, and it has three low-to-medium-powered rifle scope options along with vision modules. The rifle can be loaded with .243 Soft-Point or Full Metal Jacket rounds.
A synthetic-stocked Winchester Model 70 appears as the 'Älgstudsare' Hunting Rifle'. It has the same attachment options as the Sako, complete with a lack of upgrades to its capacity (only four rounds), and is chambered in .270, using either SP or FMJ rounds.
The Barrett M107 appears as the 'Pansarvärnsgevär 90'. The rifle has a base capacity of 10 rounds, which can be expanded unlike the other two rifles. It can use two high-powered rifle scope attachments, and has no barrel attachments. It fires .50 cal FMJ or AP rounds. Although it is a bit embellished, the model looks most like the M107, which is anachronistic for 1989.
The Heckler & Koch G3 appears as the 'Automatgevär 4'. The rifle has a base capacity of 20 rounds, and can toggle between full and semi-auto modes. Its barrel options include a suppressor or an extended barrel. It can be fitted with a red dot sight or a low-powered rifle scope. The rifle fires 7.62mm FMJ or AP rounds, which it shares with the AI-76, despite the G3 not sharing its ammo with the AKM in reality.
The Bofors Ak 5 appears as the 'Automatgevär 5'. The rifle has a base capacity of 30 rounds, and can toggle between full and semi-auto modes. Attachments are the same as the 'Automatgevär 4'. The rifle uses 5.56mm FMJ or AP rounds.
The AKM appears as the 'Al-76 Assault Rifle'. The rifle has a base capacity of 30 rounds, and can toggle between full-auto, semi-auto, and 3-round-burst modes. The barrel attachments are the same as the other two rifles, but it can only use the red dot sight and cannot use the low-powered rifle scope and the vision modules. It fires the same 7.62mm FMJ or AP rounds as the 'Automatgevär 4'.
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The Carl Gustav recoilless rifle appears as the 'Granatgevär m/49'. It can fire smoke rounds to create smokescreens, EMP rounds to temporarily disable robots, or High Explosive Dual-Purpose rounds to deal heavy damage to the robots.