It’s been a couple months since the last update, which I've mostly spent dealing with certain new and exciting ventures. Amidst that chaos, I’ve managed to scrape together a whole bunch of bug fixes for you in this latest update.New Content is Coming!While this update doesn’t contain any new content, I actually have a bunch of new stuff almost ready to drop. It’s not quite there yet, which is why I wanted to do this interim update.Consoles!For anyone who has the console versions, you may have noticed that the game is several versions behind the PC version. I really apologize for these delays. My publisher and I have had some at-times unusual certification issues that have caused major hold-ups. While I don’t have a solid update timeline, rest assured that the game will eventually be updated to match the PC version.Future plans!Streets of Rogue has now been in development for over six years, with the game being playable from start to finish for nearly two years. It's become more and more difficult to add new features to the game that are impactful, but won’t break the existing game or fundamentally change the gameplay.
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I’d like to take Streets of Rogue in some big new directions, but it’s tough to do so within the current structural confines of the game I’ve created.So, I’ve decided to begin work on a sequel! I’ll be expanding directly from the existing six-years-in-development Streets of Rogue code base. Much of this time was spent turning some extremely open-ended systems design into something that was relatively polished, as opposed to a complete janky mess. Just take a look at the scores of Steam changelogs to get an idea of what I’m talking about. My hope is that the stability of my existing work will allow me to focus on expanding the structure of the game world (.open world?) and adding a bunch of fun new systems (.vehicles?) while spending less time on bug fixes.
Kids re-create scenes and settings from Harry Potter's second-year adventures at Hogwarts School for Witchcraft and Wizardry with LEGO Creator: Harry Potter and the Chamber of Secrets.In LEGO's workshop environment, kids can create Hogwarts Castle, Platform Nine and Three-Quarters, the Chamber of Secrets, and scenes from their own imagination using hundreds of LEGO bricks and pieces. Lego Creator: Harry Potter and the Chamber of Secrets Fantasy Video game released 15 November 2002 The worlds of both Sorcerer's Stone and Chamber of Secrets are now at your fingertips in this sequel to Lego Creator: Harry Potter. Help Harry and Ron race to Hogwarts in this action-packed LEGO Harry Potter 75953 Hogwarts whomping Willow set, as seen in Harry Potter and the chamber of secrets. Fly the Ford Anglia into the spinning branches of the whomping Willow, then help the young wizards escape to join Hermione at Hogwarts, featuring a Dormitory, potions classroom. Lego creator harry potter and the chamber of secrets movie.
Armored Core is a third-person shooter mecha video game series developed by FromSoftware. The series centers on a silent protagonist who takes on work as a mercenary pilot in the far future, operating large robot combat units known as Armored Cores at the behest of corporate and private clients. Description Chrome and Murakumo Millennium, two corporations vying for power after the Great Destruction, hire giant mechs known as Armored Cores to battle for supremacy. This title is compatible with the PSP™, PS Vita, PS TV and PS3® systems. Software subject to license (us.playstation.com/softwarelicense). Manual uses a very standard Armored Core control scheme that can be customized. AI mode is where the Computer controls the mech, and the PSP controls make for a very good cinematic camera scheme. More on AI mode later.
We’ll see how that goes!I don’t have a timeline for any of this. My next steps are basically “experiment with new tech and toy around with new systems”. It’ll be awhile before I have anything solid to show. I just wanted to give you an idea of what I’m up to.
Frankly, I don't even have much of a design doc at this point, just a general idea of where I want to go. So if you have suggestions, always feel free to drop me a line!What does this mean for Streets of Rogue? While my primary focus will be shifting a bit, updates will still be coming.
Since the next game will be built off the same code base as the original, I’ll be continuing to fix bugs and make beneficial changes, with the probability of some new content along the way. Streets of Rogue is never finished!Anyways, that's all for now. Stay safe everyone! And STAY HOME!
Version 88 Level Editor. Player is shown the main menu after pressing Esc while testing a level, instead of immediately exiting the level. Warning message appears when saving a chunk when walls are placed at the chunk edges.
Fix for yellow quest boxes appearing during gameplay when testing levels from the level editor. Fix for NPC talk text always appearing on a single line when displayed in-game. Fix for issues with text disappearing when creating Sign text and NPC Talk textUI / Controls. Added “Alignment Circles” setting in Gameplay Settings, which defaults to On. If an NPC is Hostile toward you, a red circle will appear beneath them.