Monster Shooter 2 All Weapons

Monster Shooter 2 All Weapons

Monster Hunter Generations revolutionized the combat of the series with the introduction of both Hunter Styles and Hunter Arts. These two features allow you to tailor-fit any and all of the game's 14 weapons to your preferred playstyle.Earlier, we compared Monster Hunter Generations' Weapon Arts to a mechanic in a fighting game, and that's not a bad way to consider the weapons in Monster Hunter Generations. Imagine that each is like a different character. Maybe one is slow but hits like a truck, while another is blazingly fast but deals less damage per hit. The same is true of the weapons in Monster Hunter. So naturally, not every weapon is for every player. Here, we'll break down the pros and cons and unique features of each weapon, so you can decide which might be for you.If any of the weapons seem to jive with you, we encourage you to check out the accompanying tutorial.

It will teach you the complete moveset as well as the nuances between how the weapon functions in all four styles. He's covered nearly all the weapons, so if you find his videos helpful, subscribe for more in-depth coverage of all things Monster Hunter. Great SwordWhat's good about itThe iconic Great Sword is capable of dealing massive damage with a single swing.

Its sheer size allows for a decent range of attack, and you can even use it as a shield.Its drawbacksWith the weapon drawn, your walking speed is dramatically reduced, and the weapon combos and swings very slowly. Timing is critical with the Great Sword, and getting greedy with your charge attacks is a common pitfall.How to playFocus on keeping your weapon sheathed until you see an opportunity to run in and draw into an attack.

Weapons in Monster Hunter World (MHW) are equipment that assists the player during their hunts by helping them deal damage to Monsters. Weapons are divided into fourteen types, each with special requirements and a unique move-set, complete with strengths and weaknesses. To better understand the combat mechanics of MHW, please see. This category is for all things pertaining to weapons. It lists weapon descriptions, weapon pages, and weapon mechanics. Weapon Mechanics Weapon Types.

Hold the attack button, X, to charge up for extra damage if a big window presents itself.Pay attention to the flashes that appear on your character, as your goal is to release right at the moment of the third flash. After a charged attack, dodge roll away, sheath your weapon and repeat.Note that you can (and should) release a charge earlier if an attack is coming your way.

For larger windows, follow up by pressing X again, then holding back on the Slidepad and X. This will put you into a second, more powerful charge attack.Focus on hit and run tactics like this, and you'll pile the damage on faster than you'd think.Long SwordWhat's good about itA long, thin blade with good reach and mobility. Allows for fluid evasions to be interwoven between your attacks.

Maintain your momentum by attacking to build up a gauge that allows you to perform a multi-hit combo. Complete the combo to buff your blade for increased damage.Its drawbacksFail to maintain your tempo — or fall in combat — and the weapon buffs you've achieved will disappear, requiring you to earn them all over again.How to playUse your standard combo (X, X, A, X, X, A, etc.) to build the gauge located below your HP bar. If you anticipate an attack — or need to reposition — press X+A while holding the Slide Pad in the direction you want to move to evade while slashing.When your gauge is full, press R repeatedly to unleash your combo attack. Score the last hit in the combo to increase your weapon's damage.You can tell when you've succeeded here because the aforementioned gauge will change colors. As time goes on, this buff will wear off unless you continue to build your gauge, and complete this combo.Repeat this process to get even stronger. Once your blade is red, you've reached your maximum potential, but you'll need to continue to maintain your gauge by attacking and landing your combo to keep the buff effect going.Sword and ShieldWhat's good about itA shortsword coupled with a small shield that allows for quick and precise attacks as well as a bit of defense.This is the only weapon that allows you to use items such as potions and Flashbombs without sheathing first. This unique characteristic means you can get really creative by combining your attacks with tricks or using support items to buff your party.Its drawbacksThe short blade makes reaching the body parts of larger monsters difficult.

And blocking attacks, while helpful for negating some damage, will knock you back pretty far. Relatively weak attacks mean you'll need to maintain a constant flurry of attacks.How to playBe sure to keep your blade slathered with any of the oils purchasable in town. These can help increase your damage output, such as Affinity Oil which increases your critical hit rate. They can also be situational, like Mind's Eye Oil which prevents your weapons from being deflected from even the tough-skinned enemies.Get in the habit of opening with the upward slash by holding R and pressing X to go into one of the weapon's stronger combos. When you are going ape, focus your blows on known weak points to deal huge damage.

If a weak spot is out or reach, focus your attacks on an enemy's legs to topple it.That said, know when to stop attacking, too. It may feel good to go ape, but it's important to break out of the attack animations if you need to go on the defensive.Weapons with elemental and status effects benefit greatly from the Sword and Shield's fast and frequent attacks. When in a party, throw some Flashbombs and deploy a trap or consume Lifepowder to add a dash of support to your playstyle.Dual BladesWhat's good about themTwo razor sharp blades that increase your damage, alter your moveset and boost your evasive capabilities as you build and maintain momentum.

Dual Blades allow you to quickly close the gap between you and an enemy, lay on a fast combo and dance around enemies to keep the pressure on. They also allow you to go into a demonic trance, known as Demon Mode, where you deal more damage and your moveset and evasive abilities are enhanced.

Keep dishing out the damage in this mode to achieve Archdemon Mode, which unlocks some of the benefits of Demon Mode even when it's not active.Their drawbacksWhen you activate Demon Mode, your stamina will continuously drain. Failing to properly manage your stamina can leave you standing still as a monster rushes at you pointy-end first. Should the gauge beneath your HP bar completely drain after activating Archdemon Mode, you'll lose its effects.

You'll need to build this back up by attacking in Demon Mode until you fully fill the gauge. Also, like, this weapon's reach leaves something to be desired.How to playGet into the habit of closing the gap by pressing X+A.Once you're stuck to a monster, unleash a few blows to get a feel for how long you can stay there before you need to evade away. Like with Sword and Shield, knowing when to stop attacking can be very important.When you see a large opening, activate Demon Mode (R) and use your X button combo. When a large opening presents itself while you're in Demon Mode, get in really close and press X+A for a powerful combo. If at any time the monster moves out of range, or your Stamina is less than 50 percent, press R again to disengage Demon Mode.

You'll also disengage Demon Mode if you completely run out of Stamina, but that's something you should avoid.Attacking like this with Demon Mode active will fill the gauge beneath your HP bar. Once it's full, you'll enter Archdemon Mode, which grants some of the benefits of Demon Mode even when it's not active.

These benefits include a speedier dodge roll and more powerful combo attacks. Maintain your gauge, and thus Archdemon Mode by activating Demon Mode to land some attacks.HammerWhat's good about itA bulky weapon that allows you to charge up powerful attacks by holding R to unleash big blunt damage when an opening presents itself.

This is especially important since, with the hammer drawn, you'll move at a decent speed, so it's easy to move in close to unleash the hurt.No matter how tough an enemy's skin, they can never deflect a charged Hammer attack.Repeated blows to an enemy's head can result in a KO, immobilizing it temporarily.Its drawbacksThe Hammer is a bit lacking for range, meaning you'll need to get in close to your target.Charging attacks will drain your Stamina, so carefully managing this is a must. Your evasion game will need to be on point, as that is your only option for mitigating damage.Some very large monsters only bring their head within striking range for brief moments, so your attack timing is important.How to playWith the weapon drawn, hold R to begin building a charge. There are three charge stages which you can identify by the flash that appears on your character. Each is more powerful than the last and, should you release, will execute different attacks.Note that for the third charge stage, the attack is a bit easier to control if you execute it standing still rather than while moving. Don't be afraid to evade (which will cancel your charge) if you need to.If you see an opening, unleash your attack, dodge roll away, and repeat. If a large opening appears, use your triple pound combo (X, X, X) on an enemy instead of a charge attack, as it's a bit stronger than even your level three charge attack. Pay attention to your enemy's head and know where it will be during certain animations.

Monster

Position yourself so you're ready to punish!Hunting HornWhat's good about itLike the Hammer, the Hunting Horn deals KO damage for all of its attacks. Unlike the Hammer, this weapon has great reach, meaning it's much easier to hit the heads of larger enemies.Oh, and you can play songs during your attacks to provide some amazing buffs to you and your party. (More on that below.) Playing the songs will have you continuing to swing the weapon around, meaning with proper positioning, you can keep dishing out the damage even while rocking out.All the horns have different songs, so memorizing which attacks play which musical notes, and knowing what order to play them in can be tough at first. Your movement speed will be very low with the weapon drawn unless you apply a specific song buff that all horns have. Once you do play that song, you'll actually move faster with your weapon drawn than any other weapon in the game.Its drawbacksUnlike the hammer, which mostly features pound attacks, the swings of a Hunting Horn move in broad arcs.

Monster shooter 2 all weapons free

This may require less than intuitive positioning to capitalize on the weapon's impressive reach. That's it, really.How to play itAlways begin any hunt by drawing your weapon and pressing X twice to load up two white notes in the bar beneath your HP.

Next, press R to play the song you've queued up to activate your movement speed buff. Once it has been applied, press R again for an encore to activate a second buff. Reapply this effect as soon as it wears off!This is also a good crash course about how playing songs work, but you may not want to focus on this just yet. Initially, we'd advise getting used to the range and direction of the various attacks (A, X, X+A) when combined with different direction inputs. Once you start to get a feel for them, experiment with increasing your accuracy against the skull of a monster you're familiar fighting.The Tetsucabra is a good choice for an early monster with a head that is a nice, big target. Once your attacks begin to connect with some consistency, pay attention to which attacks load up which color music notes. Incorporate the combos that activate the most helpful songs on your horn into your repertoire.LanceWhat's good about itThe Lance can poke down low with X, or poke up high with A.

Her portability becomes important to the plot.How This Foretold the Future:The movie only came out recently, but the genre of the virtual girlfriend is an interesting one. Who can forget the advertisement for Joi, showing the virtual character at much larger than life-size? So where are the virtual characters in this?It turns out that Joi, the hologram “girlfriend” of K, who was a virtual character, kind of stole the show for many people. She was, of course, one of many copies – anyone could buy a version of Joi to be their girlfriend, and K was enamored with her, and had a portable device to take her with him. Max headroom movie.

EIther way, the weapon has some good reach, which makes it easy to target enemy weak points.Better still, it includes an impressive shield that can absorb even powerful attacks. You can also sidestep between jabs to reposition or counter enemy attacks, allowing you to punish familiar foes.Its drawbacksYou'll completely lose your dodge roll with the weapon drawn. Instead, your evade changes to a backhop or a sidestep when woven into a combo and combined with a direction input on the Slide Pad.Using your shield will deplete your stamina, and if it gets too low when an attack comes your way, your guard will break and the attack will hit you square in the HP bar.Finally, movement speed with the Lance is relatively slow, so closing the gap will require some effort.How to play:Your bread and butter combo is A, A, A. Unlike most combos, however, the third hit has a lengthy animation as your hunter regains their footing, so you'll want to avoid letting your combo reach this third hit.

Do this by weaving sidesteps and counters in between at least every second A input. To counter, hold R and press A just before you anticipate an enemy attack.Note that you'll still attack even if there is no enemy attack to counter, so there is some room for error here. Get used to jab-jabbing-sidestepping to reposition or jab-jab-countering when you can stick to your target.Block when necessary, and be aware that if you advance while blocking, you will recover your Stamina.While block-advancing, press X to close the gap. Follow it up with another X to bash your target with your shield. From here you can press X again and then A to go into your bread and butter combo.GunlanceWhat's good about itWell jeez, it nearly has all of the benefits of the Lance: powerful shield, good reach and a mixed bag of combo-able moves.

Oh, and you can fire explosive shells from the tip. Those explosives superheat the pointy part of you Gunlance, causing additional damage with your melee attacks.Its drawbacksExplosions are fun, but like anything else: moderation is key.

Monster Shooter 2 All Weapons
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